Programming challenges
Interested in one of our engineering positions? Submit your code to one of these problems along with your resume to codechallenges@thumbtack.com.
For problem #1, your solution must be in HTML/JavaScript/CSS. For problem #2, please code your solution in one of the following languages: Python, PHP, JavaScript, Ruby, Perl, Java, C++ or C.
Problem 1: Minesweeper
In JavaScript, create a version of the classic game of Minesweeper.
Rules of Minesweeper
Minesweeper is a grid of tiles, each of which may or may not cover hidden mines. The goal is to click on every tile except those that have mines. When a user clicks a tile, one of two things happens. If the tile was covering a mine, the mine is revealed and the game ends in failure. If the tile was not covering a mine, it instead reveals the number of adjacent (including diagonals) tiles that are covering mines – and, if that number was 0, behaves as if the user has clicked on every cell around it. When the user is confident that all tiles not containing mines have been clicked, the user presses a Validate button (often portrayed as a smiley-face icon) that checks the clicked tiles: if the user is correct, the game ends in victory, if not, the game ends in failure.
Design constraints
- Use HTML, CSS, and JavaScript (including jQuery, should you desire) to craft your solution.
- You may target your solution to a specific browser.
- The board should be an 8x8 grid and by default 10 hidden mines are randomly placed into the board.
- The interface should support these three functions:
- New Game - start a new, randomly generated game.
- Validate - check that a user has correctly marked all the tiles and end the game in either victory or failure.
- Cheat - in any manner you deem appropriate, reveal the locations of the mines without ending the game.
- Your code should be well-structured and built in the spirit of maintainability and extensibility.
Bonus points
- Interesting style and/or CSS work.
- Support flagging on tiles to allow the user to leave notes on tiles he or she thinks might contain mines.
- Ability to resize the board (to 16x16 or 32x32) and change the difficulty by increasing the number of mines.
- Saving/loading games.
Problem 2: Simple Database
Your task is create a very simple in-memory database, which has a very limited command set. All of the commands are going to be fed to you one line at a time via stdin, and your job is the process the commands and perform whatever operation the command dictates. Here are the basic commands you need to handle:
- SET [name] [value]: Set a variable [name] to the value [value]. Neither variable names or values will ever contain spaces.
- GET [name]: Print out the value stored under the variable [name]. Print NULL if that variable name hasn't been set.
- UNSET [name]: Unset the variable [name]
- NUMEQUALTO [value]: Return the number of variables equal to [value]. If no values are equal, this should output 0.
- END: Exit the program
So here is a sample input:
SET a 10 GET a UNSET a GET a END
And its corresponding output:
10 NULL
And another one:
SET a 10 SET b 10 NUMEQUALTO 10 NUMEQUALTO 20 UNSET a NUMEQUALTO 10 SET b 30 NUMEQUALTO 10 END
And its corresponding output:
2 0 1 0
Now, as I said this was a database, and because of that we want to add in a few transactional features to help us maintain data integrity. So there are 3 additional commands you will need to support:
- BEGIN: Open a transactional block
- ROLLBACK: Rollback all of the commands from the most recent transaction block. If no transactional block is open, print out INVALID ROLLBACK
- COMMIT: Permanently store all of the operations from any presently open transactional blocks
Our database supports nested transactional blocks as you can tell by the above commands. Remember, ROLLBACK only rolls back the most recent transaction block, while COMMIT closes all open transactional blocks. Any command issued outside of a transactional block commits automatically.
The most commonly used commands are GET, SET, UNSET and NUMEQUALTO, and each of these commands should be faster than O(N) expected worst case, where N is the number of total variables stored in the database. HINT: This means that, for example, if your database had 100 items in it, your solution should be able to perform the GET, SET, UNSET and NUMEQUALTO operations without scanning all 100 items.
Typically, we will already have committed a lot of data when we begin a new transaction, but the transaction will only modify a few values. So, your solution should be efficient about how much memory is allocated for new transactions, i.e., it is bad if beginning a transaction nearly doubles your program's memory usage.
Here are some sample inputs and expected outputs using these commands:
Input:
BEGIN SET a 10 GET a BEGIN SET a 20 GET a ROLLBACK GET a ROLLBACK GET a END
Output:
10 20 10 NULL
Input:
BEGIN SET a 30 BEGIN SET a 40 COMMIT GET a ROLLBACK END
Output:
40 INVALID ROLLBACK
Input:
SET a 50 BEGIN GET a SET a 60 BEGIN UNSET a GET a ROLLBACK GET a COMMIT GET a END
Output:
50 NULL 60 60
Input:
SET a 10 BEGIN NUMEQUALTO 10 BEGIN UNSET a NUMEQUALTO 10 ROLLBACK NUMEQUALTO 10 END
Output:
1 0 1