What should the customer know about your pricing (e.g., discounts, fees)?
We charge by the hour with a base rate for one student, plus a discounted rate per additional student. If a computer is not available for the student (PC or Mac), we bring a computer to use during the lesson for an additional fee. Our pricing system is really very simple, and we keep the door open for flexibility, based on the needs of the students and the desired outcomes.
What is your typical process for working with a new customer?
We simply introduce ourselves. Then, we discuss the customer's goals in general, and how I can facilitate those goal. Then, we plan a specific route to achieve those goals in detail and on a timeline. Depending on all this, our first meeting should end with a solid plan for success.
What education and/or training do you have that relates to your work?
We pride ourselves in keeping up-to-date on the very latest in game development trends, from the technical to the creative. We are integral members of the vibrant game development community in the greater Los Angeles area. We are professionals in the Hollywood entertainment industry.
How did you get started doing this type of work?
We love to make games, and always have. Whether the games we make are on computer or table top, we enjoy making an experience that others can enjoy playing. To teach others that making games is something anyone can do is a genuine pleasure.
What types of customers have you worked with?
Most commonly, we work with students to design a game they would enjoy playing. We use their own unique ideas to develop themes, artwork and rules for the game. We build an early game prototype, refine the design, play test the game and work through any problems that come up. We then finish the game, ready to be shared with friends and family.
Describe a recent project you are fond of. How long did it take?
Imagine a dog free to roam in a large open space, sniffing out treats buried all around. The dog sniffs, runs, leaps, and chomps the treats one-by-one, until all the treats are found. At this point, an off-screen audience applauds and the game credits roll. This is the experience of one of our most recent student-made games.
What advice would you give a customer looking to hire a provider in your area of work?
If you're looking for a course that teaches how to make a computer game, be sure to look for examples of games made in the past. Compare those examples to what your student expects a game to look like. If possible, have them play the example game. If you learn how to make a game, make sure it's the level of game you'd enjoy playing.
What questions should customers think through before talking to professionals about their project?
Designing and developing computer games is a collaborative and creative effort. When someone is introduced to the process, they become involved with finding creative solutions to unexpected problems. Design can be thought of as the process of journeying into the unknown, to come back with a plan that others can follow. Once someone has gone through this process, they become more confident in facing the unknown and the unexpected, because they realize the potential for wonderful solutions and innovation.