FAQs
- What types of customers have you worked with?
Character, Environment and Technical / Medical Production; Low Poly and High Poly 3D Modeling, including game ready optimization; Zbrush sculpting for normal & displacement map generation, Hand Painted and Photo based texturing; Rigging; Animation. Special attention will be given to proper edge looping for quality deformation, polygon and texture optimization for game ready assets, scale, and quad based geometry wherever possible. I can also provide 2D assets, including concept drawing, matte painting, 2D animation and 2D Assets for Flash based games.
- What advice would you give a customer looking to hire a provider in your area of work?
Always keep in mind that working in 3D is a time consuming process requiring a lot of attention to detail. I can help you flesh out your requirements, but having a good understanding of exactly what you need up front will save a lot of time and money.