Introduction: My software packages include the following:
* Maya
* ZBrush
* Mudbox
* Photoshop
* After Effects
* Mental Ray
* 3Ds Max
* UT 2004 editor
* Renderman
* Motion Builder
* Vicon IQ
* HDR Shop
* Image Ready
* Dreamweaver
* Racer
My digital skills are the following:
* Rendering
* Film editing
* Compositing
* Photography
* Photo manipulation
* Color correction
* Animation
* Rigging
* Motion capture and match moving
* Level design
* High poly and low poly modeling
* Environmental modeling
* Hard surface modeling
* Organic modeling
* Prop modeling and character modeling
* Texturing and lighting
* Traditional skills
* Drawing
* Design
* Painting
* Sculpting
* Cinematography
* Photography
My experiences are as follows:
1. Virginia Institute for Performance Engineering and Research; Richmond, Virginia -- race track designer; September, 2009 to present
- Develop a replication of Virginia International Raceway for the Hextatech full motion simulator
- Achieve millimeter precision on the road surface by developing a pipeline to get point cloud data into 3Ds Max and publish to the simulator/game engine
- Model, light and texture the landscape and scenery around the track
- Design track functionality in the racer simulation engine and quality-test track in the simulator
2. The Branching; Richmond, Virginia -- freelance 3D modeler/texture artist; May,2009 to present
- Develop rough ideas from management into locked-down visual concepts and story boards for production
- Model, texture, light, render and composite using Maya, Photoshop, Illustrator, Mental Ray and After Effects
- Consult management on pipeline flow
3. Expression College of Digital Arts; Emeryville, California -- guest lecturer; May, 2008 to July, 2008
- I was asked to lecture students in classroom/lab settings and present a paper on efficient methods for global illumination using Mental Ray to pass on my knowledge for future students.
My educational background are as follows:
* Expression College for Digital Arts; Emeryville, California -- bachelor's of applied science in animation and visual effects; July, 2008
* Virginia Commonwealth University; Richmond, Virginia --
bachelor's of fine arts in film and photography; May, 2004