Alexander Ferguson
Alexander Ferguson

Alexander Ferguson

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Introduction: My software packages include the following: * Maya * ZBrush * Mudbox * Photoshop * After Effects * Mental Ray * 3Ds Max * UT 2004 editor * Renderman * Motion Builder * Vicon IQ * HDR Shop * Image Ready * Dreamweaver * Racer My digital skills are the following: * Rendering * Film editing * Compositing * Photography * Photo manipulation * Color correction * Animation * Rigging * Motion capture and match moving * Level design * High poly and low poly modeling * Environmental modeling * Hard surface modeling * Organic modeling * Prop modeling and character modeling * Texturing and lighting * Traditional skills * Drawing * Design * Painting * Sculpting * Cinematography * Photography My experiences are as follows: 1. Virginia Institute for Performance Engineering and Research; Richmond, Virginia -- race track designer; September, 2009 to present - Develop a replication of Virginia International Raceway for the Hextatech full motion simulator - Achieve millimeter precision on the road surface by developing a pipeline to get point cloud data into 3Ds Max and publish to the simulator/game engine - Model, light and texture the landscape and scenery around the track - Design track functionality in the racer simulation engine and quality-test track in the simulator 2. The Branching; Richmond, Virginia -- freelance 3D modeler/texture artist; May,2009 to present - Develop rough ideas from management into locked-down visual concepts and story boards for production - Model, texture, light, render and composite using Maya, Photoshop, Illustrator, Mental Ray and After Effects - Consult management on pipeline flow 3. Expression College of Digital Arts; Emeryville, California -- guest lecturer; May, 2008 to July, 2008 - I was asked to lecture students in classroom/lab settings and present a paper on efficient methods for global illumination using Mental Ray to pass on my knowledge for future students. My educational background are as follows: * Expression College for Digital Arts; Emeryville, California -- bachelor's of applied science in animation and visual effects; July, 2008 * Virginia Commonwealth University; Richmond, Virginia -- bachelor's of fine arts in film and photography; May, 2004
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