I am a 3D modeler, texture artist and animator with a B.S. in media arts and animation from The New England Institute of Arts. I've graduated as a dean's lister and was awarded as cinematographer of the year. I am also a recipient of an AIME award for an animation promoting Project Q-Storm, which is a scientific endeavor to image the interior mechanisms of living cells.
I can provide quality services in the field of 3D modeling (characters, environments and technical or medical), Zbrush sculpting, texturing, rigging, animation and 3DFX. I am skilled at flash animation and after effects compositing as well.
As a student, I've also developed a technique for using Photoshop to animate in a practical production environment, giving my 2D animations a more traditional, hand drawn look and feel.
The programs that I typically use are 3D Studio Max, Zbrush, Crazy Bump, XNormal, Photoshop, Flash, After Effects and Premiere. I also use Unreal Development Kit and Unity regularly for game production needs.
Since May 2011, I have been working for Argosy Publishing in the field of 3D medical animation and was part of the team that released the unity-based visible body iPad application.